⭐LiteDungeon⭐ [1.17 - 1.20]⚡Portal Animation NEW UPDATE⚡

Plugins ⭐LiteDungeon⭐ [1.17 - 1.20]⚡Portal Animation NEW UPDATE⚡ 2.18.1

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  • Fixed processing of triggers with the same ID (Thanks for the report efor89)
  • Fixed key physics
  • Keys cannot be picked up by zombies and other mobs (when creating a portal)
  • Keys cannot be moved by ENTITY or pistons
  • The interaction of keys with interactive objects is disabled (Frames, armor stands, etc.)
  • Fixed item placement in the world when teleporting (Thanks efor89 for report)
  • Added Action: command execution
  • Fixed material processing
  • Updated portal system
  • Fixed a bug when the key does not have breaking particles
  • Improved region system
  • Now all supporting plugins are checked simultaneously (Many users have experienced difficulties using Lands and WG at the same time. The plugin now checks all supported plugins simultaneously)
LiteCore contains the basic necessary functions for all plugins in the Lite family. It weighs very little, so it's built into every Lite plugin. You don't have to worry about updating it, it's built into all plugins and gets updated at the same time as the main plugin gets released <3
  • Updated WorldTimeManager
  • In the config you can specify how long after the world will be unloaded from memory if there are no players in the world ("unload_world_after_sec": 30)
  • Fixed critical errors when initializing the key (Due to the transition to LiteCore 2.0)
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