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- Limited async to single thread processing which will help out to spread out chunk check instead of pushing all of it in one go which could have caused some issues with more players online and more chunks to be checked, while it was fast it wanted to use more CPU resources than it could have actually handled
- Adjustment for allowed time to process chunk data which was causing some of the timeout errors being shown
- Small fix for error appearing in case it took longer than 1 second to process data due to server lagging out
- Fix for error message in some instances when chunk isn't being loaded in fully to get entities in it
- Fix for clean command reporting incorrect checked chunk number if chunk grouping is disabled
- Fix for issue with 1.8.8 and older servers causing error messages
- Changed approach in how we are processing chunk checks which should be now limited so single thread instead of trying to maximize those which was causing issues in some systems with more limited available thread count
- Additional adjustment to optimize speed between chunk processing and thread count exhaustion.
- Additional improvements relating to async handling to mitigate issue with error message appearing when you have bunch of players online
- Fix for manual clean command not cleaning chunks in a correct way when you have grouping disabled
- Modified cleaning process to avoid pushing out al chunk checks in one go, which was causing some issues in case we had quite few of those to be done even if it was done async. Now it's done in a queue mannear to just do one after the other to spread out load even when it's done in async.
- Fix for expanded range option calculating rage by +1 than it should have had
- Fix for overlapping chunks from multiple players in same area being checked multiple times when we have expandedRange option enabled instead of doing it only once per cycle.
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