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- Added option to show all entities in list command with /mfm list -all which will include chunks with entities like dropped items or item frames
- Special exception to existing MUSHROOM_COW records which no longer gets recognized properly or could cause issues with correct MOOSHROOM entity type setting
- Added option to toggle hopper handling on/off with in-game command, so /mfm hoppers on will turn it on, which can allow you to have more "on demand" feature toggle if you need to nerf down hoppers or allow them to run at full speeds
- Added some tab completes for commands for more convenient usage
- Fix for vehicle placement not being accounted for when it hits defined limit, now it should properly block placement of vehicles if those are over the limit.
- Added new command as /mfm limits which will output basic information about surrounding chunks. This will provide information about mob type limitations or group limitations based on what you have setup for auto cleanup. By default it will only provide names of entities and groups with some colors to indicate that its under limit (green), at the limit (white) and over the limit (red) without indicating exact numbers. This is mainly to prevent usage of this command to be used as scanning tool, still provides basic information about entities in area which are under limits. For more detailed information you will need to have mfm.command.limits.full permission node, which will provide amount of entities detected in that area and max allowed amount
- Internal update for permission handling mechanics
- Internal update for message handling mechanics
- Small code cleanup
- Small fix for item frame count handling when it comes to invisible ones, usually originating from plugins like ItemsAdder which uses one as custom items base. Now it properly excludes invisible frames from general count
- Support for 1.21.5 when it comes to hopper control
- Fix for named entities being removed in some instances when those should remain
- Fix for some inaccurate calculations when it comes to item frames and armor stand amount calculations
- Performance improvement for hopper control feature
- Improved detection on who placed item frame or placed armor stand to be way more accurate when you have someone nearby with bypass permission node
- Fix for armorstands and item frames being excluded from auto clean process
- Added option to exclude specific chunks from mob cleaning, this will allow you to have areas where entity spawns are not restricted, at the moment its defined by chunks
- Added few console feedback messages on plugin load to get better idea what got loaded in and with what settings
- Fix for instances when you could have had more item frames and armor stands in chunk if the other got excluded by criteria allowing to go over the defined limit
- Fix for an error message on Purpur 1.18.2 server
- Performance improvement for hopper handling, this could still be semi-heavy check due to the fact that one player could have hundreds if not thousands of hoppers moving items between inventories in which case you might want to have more strict hopper controls which would kick in faster to slow down item transfers
- Fix for an issue relating to async entity loading in some instances
- Optimization for entity removal task to avoid unnecessary scheduler calls, especially on non Folia servers
- Fix for an issue where grouped entities would not have been properly grouped
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