You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.
You should upgrade or use an alternative browser.
Plugins Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.21.11]
Version: R4.0.9 (Build 2268)
- Author ArteffCods
- Creation date
+ Update gradlew
+ Return viewRadius == 0 to use the default view radius
+ Explicitly use the java 21 toolkit in the appropriate modules
+ Handle the case where viewRadius == 0 appropriately.
+ If radius < 0 in model mechanics, set to 0 for full invisibility.
+ Update comments, add implementation for missing fixed methods
New Features:
- Load balancer on Culling and Animation calculations
- Added model glow support [Issue 92]
- Added model brightness support [Issue 91]
- Added `Create-MC-META` config [Details]
- Added primitive Step keyframe handling
- Scale 0 bones would no longer send packets [Issue 73]
- Added Priority Selector in animation menu for models using state-machine animation handler
- [MM] SyncYaw mechanic can now target to sync `yaw`, `body`, and `head`
- [MM] Allow using generic items and specifying data, color, and enchant on setItemModel mechanic [Issue 88]
- [MM] Added glow mechanic [Issue 92]
- [MM] Added brightness mechanic [Issue 91]
Bug Fixes:
- Fixed multiple infinity position errors
- Fixed multiple concurrent modification errors
- Updated mount mechanic to use the latest MM API version
- Fixed state machine not removing animations when they are lerping out
- Fixed animations sometimes not stopped
- Fixed animations chugging due to culling lag
- Fixed model invisible if removed and added immediately
- Fixed player model shader
- Fixed animation not imported as lowercase
- Fixed error when .data folder is missing while the server is already running
- Fixed animation interpolated incorrectly
- Fixed animation not playing correctly if rapidly added and removed (affects disguises more)
- Fixed super hyper SSR 6* rare case of entity being invalid when first spawned [Issue 44]
- Fixed Citizens saving
- Fixed player being invisible when rejoining server after disguise in the same server session (server has not restarted) [Issue 103]
- Fixed potion effects not applied to disguised players [Issue 104]
- Fixed compatibility enabling when the depended plugin has disabled itself
- Fixed whitespaces in model saved data would cause loading error
- Fixed WorldGuard `getName()` NPE (because WorldGuard just can't be bothered to fix it, and IT'S NOT MY FAULT THEY USED NULLABLE METHODS WITHOUT NULL CHECKS)
- [MM] Fixed ModelPart targeter using the wrong scale to scale the location
- [MM] Fixed MM mechanics not recognized if using namespace and mechanic alias (e.g. meg:ModelSkin)
Bug Fixes:
- Fixed mount bone position not always initialized (cause teleport to 0 0 0)
- Fixed memory leak with subhitbox not unregistering
- Fixed citizens command not working on entities until modified by /meg menu
- Fixed VFX NPE when not initialized
- Fixed models ignore culling on initial spawn
- Fixed Paper method name changing `isOpaque` to `canOcclude`
- Fixed 1.20+ model not loading
- Fixed subthitbox silverfish error spam
- Possibly fixed meg menu locking players from typing until server restart