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Fixed `repeat=X` not working if repeatInternval is 0 closes #1555
Fixed StackOverflowError caused by mob recursively damaging itself closes #1546
Fixed error with EnderDragonAlive condition used with random spawns closes #1539
Added `fromOrigin` to fireball mechanic
Refactoring
Fixed not being able to disable number rounding on certain placeholders, and made rounding default to none
Fixed IllegalArgumentException in cluster spawning generator
Fixed pin wand being able to break blocks
Refactored some drop stuff
- Fixed NPEs in GlowManager
- GlowManager#setColor should now change the glow color
Fixed GlowEffect auras not merging correctly
Added `@TrackedPlayers` targeter which targets players that are within render distance of the caster
Added `onSummon` (alias `then`) attribute to `summon` mechanic, if specified will cast the given skill on the mobs after they are summoned
Nerf lootsplosions violentness a little bit. will make this configurable later
Added & improved some pin commands
Improved output of getCoordinates utility command
Added `followPath mechanic` - an aura that causes the target mob to walk along a defined path.
- `path` attribute is a list of either coordinates in the format `(x,y,z)` or targeters.
- The mob will go to within `tolerance` distance of the first point, then move to the next point, etc.
- Upon reaching the last point, the mob will execute the `onGoal` skill
``` - followPath{speed=2;tolerance=2;
path=(200,5,520),(200,5,500),@forward{a=5};
onGoal=[
- message{m="I DID IT"} @world
]} @self ~onInteract```
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