PyroFishingPro [1.14.X -1.21.X] [#1 Fishing Plugin!] [NEW Tournament Rework]

VIP Plugins PyroFishingPro [1.14.X -1.21.X] [#1 Fishing Plugin!] [NEW Tournament Rework] 4.9.26

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General Changes:
- Reduced the /fish update cooldown from 30 to 10 seconds.
- The Apply Augment menu will now try force your rod back into your inventory to avoid possible issues with it deleting.
- Crab Crusher can no longer be spawned in with commands or used. It will return in a future version when it is finished being implemented properly.

Fixes
- Fixed an exploit with the deliveries system.
- Fixed a bug where entropy would not be added to the player properly and only the multipliers would in some circumstances.
- Fixed a bug where Divine Judgement particles only show up after around 20 seconds.
This update requires PyroLib v1.4.3 or higher to run.

Additions:
- Added velocity to the crabs when you catch them instead of sitting dead in the water.
- Added a new Augment ‘Crab Crusher’. Currently not obtainable yet.
- Added a new setting ‘DisableSpawnerDrops’ that will stop dolphin tails and squid tentacles dropping from mobs spawned from a spawner.
- Added the ability to do ‘/fish codex <name>’

General Changes:
- Bumped PyroLib requirement to v1.4.3 or higher.
- Rebalanced default Augment values. This is in preperation for the v4.10 update (This is a revamp of entropy, how you earn it, and where you spend it, and a fish update as well). - Note: The Augment changes will not apply unless you regenerate your config.yml
- Increased the amount of entropy you earn from deliveries.
- Nerfed ‘Pay Rise’ delivery upgrade.
- Divine Judgement has a slightly lower chance to activate, but the duration has increased from 60.5 seconds to 91 seconds.
- Modified some of the skills to do with entropy - gutting and base entropy to be lower at higher levels.
- Combo Catcher now scales by 5 every 20 levels instead of 2 every 12.
- Buffed ‘Totem Leader’ (this is to compensate for the cooldown of the totem).
- Totem ‘Active Time’ now has 25 levels instead of 20, up to 35 minutes at max. (level 15 - 20 values were changed slightly)
- Totem ‘Cooldown Reduction’ has been nerfed from 30 minutes at max to 40 minutes at max.
- Totem ‘Cooldown Reduction' how costs 100,000 instead of 120,000 at base, and costs an extra 90,000 instead of 100,000 per level.
- The Totem Multiblock Structure now works with ANY type of stairs - stone, wood, brick etc.
- Removed ‘Starfall’ from the Totem GUI. More totem passives will come in the future.

Fixes:
- Fixed a typo in the ‘Total Length’ tournament catch message.
- Implemented a possible fix for a MySQL bug with migration.
- Fixed a few bugs with data saving on MySQL which could lead to data loss in rare cases.
- Fixed items dropping on the ground if there is inventory space in the /fish shop and /fish gut menus.
- Fixed a tab completion error if events were disabled.
- Fixed a possible issue with the delivery menu crashing servers.
Additions:
- Added an automatic script that will fix any broken and legacy variables automatically as old ones are now fully removed from use.
- Added ItemStack to the PyroFishCatchEvent.

General Changes:
- Nerfed Tribal shout to be less effective with levels. Scaling with 5% per 15 levels instead of 7.5% per 12.
- Formatted some numbers in the plugin to have commas to look more readable.
- Removed more legacy variables that used the ‘NAME’ format.
- Made massive performance improvements to the totem system.

Fixes:
- Fixed a possible issue with the ‘fishsold’ value being set at 0.
- Fixed some variables being invalid - see ‘General Changes’.
- Fixed various issues on servers that are 1.20.3 or lower.
General Changes:
- Updated PyroLib requirement to v1.4.1 or higher.

Fixes:
- Fixed Augment Crafting. (requires updated PyroLib)
- Fixed a major exploit with the previous release.
General Changes:
- Changed SQL Migration to use less connections.

Fixes:
- Fixed a bug in SQL Migration that would stop it from migrating at all if it fell over once.
- Fixed not being able to craft Augments on some servers.
Fixes:
- Fixed an 'Unknown Command' message popping up after every fish catch, if using default fish.yml, or a list with empty commands. It will now filter those out.
Fixes:
- Fixed an issue with the fish shop in the recent patch.
Note: I am still working on 1.20.5/6 support.

Additions:
- Added chance and chain command support to Catch and Sell Commands on fish.
- Added ‘EatingHunger’ as a new fish-setting that can customise how much hunger fish give when eating it.

General Changes:
- Updated Chinese lang file. (thanks to HuYa_Death).
- Made some optimisations to Deliveries.

Fixes:
- Fixed party fishing still showing the actionbar message even if it is disabled.
- Fixed a duplication...
Apologies for the delay on this - I've been trying to find the root cause of the problem with recipes being set to 1x items - which has now been resolved.

No configuration changes are required for this update.

Additions:
- Added a fall over number check that will revert slots to their default value if they are not detected. (This should prevent the “fishing rod is invalid” message and rods from being deleted in the future, assuming you are using the default menu configuration for...
If you are a server owner, please check the General Changes section regardless if you will be using the rework system.

Additions:
- Added a check that prevents tournament types from running back-to-back if there is more than 1 configured type.
- Added the new augment system. This is now NBT based, and is more efficient, and allows for more customisbility in the future. [Note: Adding lore still works on fresh rods, and this is to allow for old rods to be converted over. This feature...
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