Reforges ⭕ Create Custom Reforges ✅ Item Modfiers ✨ Reforge Stones, GUI, NPC Support

Plugins Reforges ⭕ Create Custom Reforges ✅ Item Modfiers ✨ Reforge Stones, GUI, NPC Support 6.76.0

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- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at all, improving performance and massively reducing memory use
- Trigger and TriggerData hashcodes are now lazy-evaluated instead of being evaluated on each call, improving performance (Thanks Casper!)
- Various improvements and fixes to several triggers, including fixing potential memory leaks (Thanks Casper!)
- Removed debug message
- Fixed alt_click
- More optimisations to move and change_chunk
- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects, triggers, conditions, etc caused by reload
- Fixed many more other bugs
- Categories will no longer clear on shutdown
- Fixed slots (Thanks OfTeN!)
- Fixed the plugin not loading for certain users since last version
- Fixed bug with targets in recent versions (Thanks OfTeN!)
- Fixed the plugin erroring out on startup in recent versions
- Reforges now uses the slot system (adds more slots) - If you have reforgable talismans, make sure to set the slot to 'talisman'
- Reforges will now work when used by entities
- Fixed give_permission causing errors with NPCs
- Added Model Engine integration: play_animation effect
- API: Added EntityProvidedHolder
- Added this_item filter
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