Residence [1.7.10 up to 1.21]

Plugins Residence [1.7.10 up to 1.21]

Version: 6.0.1.8
  • Small fix relating to ItemsAdder plugin and some of its placeable items being able to be destroyed
  • Moved wind charge under pvp "flag" instead of it being handled by "destroy" which was out of place
  • Fix for residence not being properly fully removed where it would have kept its location until server restart
  • Fix for auto command not reporting correctly what went wrong during residence creation which could have created confusion of why it failed exactly
  • Fix for some instances where auto command failure was indicated as missing money while this wasn't the case
  • Fix for bonemeal not dispensing inside residences when they should
  • Added option to get more detailed option on which residence got skipped during auto cleanup for better understanding which one it was and potentially allowing to manually remove it if needed
  • Fix for destroy flag not being properly checked in some instances when its used as a global flag, this mainly effected things like destroying armor stands outside residence area
  • Update for delayed teleport handling to be more consistent and avoid possible exploits which could have skipped delay entirely
  • Moved shop votes saving to async and batched mode which will help out with performance when someone votes on a residence shop
  • Reworked movement into residence and out of it handling to be way more simpler and easier to maintain in the future. This does introduce some slight new changes in behaviors of when player gets teleported to when he can't enter residence area
  • Fix for incorrect maxY being used when using auto command with ignoreY enable in config file which could have created areas outside your allowed limits
  • Fix for tridents with channeling enchant being able to convert pigs into piglin inside protected residence during storms
  • Now Allay interaction will be under container flag to prevent players from taking items from them or placing one back while they are inside residence area
  • Some performance improvements when resizing residence areas, this is mainly noticeable when doing it on huge residence areas
  • Fix for subzone being expanded from bedrock to sky if you had ignoreY enabled while having ignoreSubzoneY disabled, while in this case it should have resized area only to the desired size without expansion up and down.
  • Fix for fly flag bugging out and allowing players to keep fly state when they leave residence in some particular situations
  • Auto selection fix
  • Included Camel into riding flag check
  • Added protection from skulk block spread inside residence with new skulk flag
  • Added missing block types on bonemeal interaction checks, now all grass and other vegetation should no longer creep into residences when you interact with blocks near one while holding bonemeal
  • Fix for being able to catch animals while holding bucket in offhand
  • Added option to define color for flag name in set and pset GUI
  • Properly capitalized set and pset gui flag names
  • New placeholder as %residence_user_current_resname% to show clean residence name without including its potential parent names
  • Added option whitelist for disabled worlds where you can now define worlds where plugin is enabled without worrying to disable it in newly added ones, especially if you have plugin which generates custom worlds with custom names
  • Added option to add prefix for all enter/leave messages to properly indicate that these messages come from residence plugin
  • Fix for older servers failing to load plugin in
  • Added Allay to animal category, so now with animalkilling turned off players will not be able to hurt Allay
  • Included obsidian to end crystal placement check
  • Fix for custom selection event being fired when it should not have been which could have caused some inconsistencies with 3rd party plugins
  • Some rework relating to player movement tracking, residence enter prevention and similar things
  • Fixed an issue where if you teleported to residence and then tried to enter subzone or another residence built side by side which has move false flag enabled causing you to be teleported to last known location outside residence, which could have been in another world all together, now you will be properly "knocked" back to last known location in the residence you currently are
  • Now rename command works from console
  • Fix for pset command not accepting custom flags
  • Fix for Pl3xmap plugin support
  • Fix for an issue with selection modes vert, sky and bedrock not selecting properly based on players limits
  • Fix for list command not recognizing numeric names
  • Fix for players being able to change spawners inside residences without build flag
  • Fix for offline player recognition by his name
  • Added new locale lines for flat removal to be more clear of what happen. This separates feedback message for set and pset commands to properly include necessary information, like player name whos flag got changed.
  • Fix for an issue with padd command introduced with last update
  • Added arrow removal when hitting button block to avoid similar spam when it starts to bounce around
  • Added protection for vehicles when being shot with bow which had flame enchantment on it
  • Fix for riding flag not taking all types of boats into consideration
  • Included boats into leashing action check for 1.21+ servers
  • Added option to block teleportations by using /res tp which are located in specified worlds
  • Fix for issue with SlimeFun plugin still trying to fire event in async when it an only be done in sync
  • Optimized performance for nomobs flag check when it comes to bigger residences which could have caused increased loaded when it needs to check chunks which are located outside loaded area.
  • Reworked teleportation handling which now should default to it being done in Async. This applies to generic /res tp, unstuck, kick and few other actions
  • Small fix for errors on 1.20.4 servers with latest build
  • Small fix relating to weaving potions effect which could have spawned cobwebs inside protected residence area. Keep in mind that this protection is based on entities death location and not where cobwebs actually spawn in due to minecraft weird handling of this effect, so cobwebs could still spawn inside residence in case entity died at the edge of it. This might be fixed with later updates.