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[ / ] Now if a player is revived and in events.yml it was still waiting for some "[delay]" the delay will be cancelled.
[ + ] Added a new option to change the priority of ReviveMe and can be compatible with more plugins.
[ x ] Fixed an error with the placeholders of the bars and improved the code in general.
[ / ] now the "disconnect_kill" option will be ignored if the server contains the "PvPManager" plugin and the player is in pvp. this is for PvPManager to take care of the work and avoid errors.
[ / ] Now dying by time or surrendering (holding shift) while downed will die by the actual cause of death if you've been downed by an entity. previously only worked with players and now works with all entities to avoid bugs in lifesteal plugins
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