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[ / ] The hook with FactionsUUID was updated since it was largely changed.
[ + ] Options were added to prevent downed players from using: Lay, Sit, Crawl. This can be blocked in config.yml under the corresponding hook section.
[ + ] Added a placeholder for plugin messages that shows how much time is left before the player can use suicide: "<suicide_disabled_count>"
[ + ] Added compatibility with the optimized version of Duels
[ x ] Now, when a knocked-down player is a passenger of another player and disconnects, they will dismount to avoid errors.
[ + ] A new option was added to change the name of downed players in the GPS menu. This allows setting a custom name for each player through the API. Example usage:
Code (Java):
ReviveMe reviveme = JavaPlugin.getPlugin(ReviveMe.class);
reviveme.getGpsManager().setNameProvider((viewer, target) -> {
if (target.getName().equals("Jams")) return " Officer Jams";
return "&e" + target.getName();
});
[ + ] Added a developer event called when a downed player disconnects (DownedQuitEvent)
[ + ] Now custom sounds can be used in any sound option. (remember that if the sound is in a folder like assets/nya/sounds, the sound must be written as: "nya:sound_name")
[ x ] Fixed an error with PvPManager that spammed the console.
[ x ] Fixed an error that spammed the console about revive zones.
[ + ] An operator was added in events.yml to check numbers at specific intervals. This can be used to play sounds at certain times during the "player_count_death_delay" event. Example of the event and the necessary condition to play a sound every 2 seconds:
event:
player_count_death_delay:
enabled: true
actions:
- '[condition] testCondition'
condition:
conditions:
testCondition:
condition: '%reviveme_death_delay% % 2'
actions:
- '[sound] minecraft:block.amethyst_block.hit 1 1'
[ + ] Now in the sound options, you can use any sound from resource packs, not just Minecraft's built-in sounds.
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