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- Author ArteffCods
- Creation date
- Fixed a memory leak that could happen if a player leaves the game on race mode due data not being deleted correctly;
- Fixed a problem with checkpoint not catching player yaw and pitch correctly, causing errors;
- If you are playing solo, the game will now instantly end after you finish the map when using the alternative win method.
- Added a small delay for vehicle spawns
- Added alias to checkpoint tool command: /sr cpt
- Added a new option to fix a problem with player speed: Options.Alternative-Checkpoint-Check
- This will check the player position every single tick so it can be resource heavy but that's the only way to check when a player passes a checkpoint at very high speeds
- Please note that for performance reasons this option lies on a global condition and cannot be toggled on/off without restarting the server.
- Fixed some NMS stuff for vehicles in certain versions
- Fixed checkpoint command throwing an error if the checkpoint area is not selected
- Fixed incorrect exp bar updates when grace period starts
- Other minor performance fixes with Scoreboard actions
If you happen to find any issue please report via Private Message or at Plugin's Discussion page, this is a huge update on the backend.
- Added 1.20.6 support, with some futureproof for future updates so I can (hopefully) update it faster next mc release
- Some options for Elytra are now false by default.
- Fixed incorrect firework rocket name in some versions
- Massive performance improvements for Player Interaction.
Note: 1.20.5/6 is not supported yet.
Very important! When setting up a arena for Elytra, I'd recommend setting the checkpoints with at least 3 blocks of depth so players won't fly too fast past the checkpoint, not counting it.
- Added Elytra support, set Options.Elytra.Enabled-Elytrato true to use, there a few options for it
- Options.Elytra.Give-Fireworks to give players fireworks when the game starts
- Options.Elytra.Fireworks-Slot the firework slot
- Options.Elytra.Auto-Renew-Fireworks if enabled, players will keep receiving a new firework every few seconds until they have a stack
- Options.Elytra.Auto-Renew-Fireworks-Delay, the delay of the task above
- Options.Elytra.Checkpoint-Margin the checkpoint margin when using Elytra
- You also have to enable the elytra on the map, you can do that by running /sr setElytra <map> <true/false>
- Only maps with elytra set to true will give elytra and firework to the player.
- NMS/ActionBar/Titles optimizations.
Example:
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- You can now toggle the block check per arena.
- /sr setDisableBlockCheck <arena> <value>
- If true, the block detection will be ignored, players will be able to walk in any block
- If false you'll need to add blocks to your arena.
- This command does not require reload or arena reload, you can use and test on the fly.
- If no values are present for an arena it will use the default from config at Options.Disable-Block-Check
The default config is as follows
- Added Discord Webhook support, you can now announce the best times on a specific discord chat.
- At the moment, it is possible to announce a map record, personal record and map reset.
- If you want more triggers or more options (like change Author and Avatar), let me know.
- Both %player% and %map% placeholders can be used in Title or Description.
YAML:Discord: Enable-Web-Hook: 'true' Web-Hook-URL: ''...