Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

VIP Plugins Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

Version: 7.4.1
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
- Added send_minimessage effect (Requires Paper)
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
-...
- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers