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- Fix for an issue where in case trade was identified as possible exploit then traded items would not have been given back
- For time being disabled inventory resetting in case trade gets detected as invalid.
- Fix for small issue where if you had single special trading mode available, like residence trading, which includes residence selection button, it would have been shown at the confirmation button line and then got disabled/hidden on confirmation. Now it properly reappears if trade is canceled
- Fix for visual glitch when clicking Q
- Disabled Q usage to move items between inventories, you can still use shift click
- Now only left click works to confirm trade in trade GUI
- Fix for an issue where trade would have been canceled if you were moving while other player accepted the trade
- Fix for shift+right click on player not opening trade window properly and straight away canceling it
- Fix for locked quick back clicking isn't cancelling accepted trade as it should
- Small update to allow more customizable GUI title for both players, which are not separated and can be fully customized independently of each other. By default player who started trade will be shown in brown color while accepting player will be in black
- Added BeastToken plugin support
- Added option to prevent trades between players with same IP address, this can be bypassed if one of the trading players had access to trademe.sameipbypass permission node
- Potential fix for bedrock users getting blank screen after trade is over
- Additional protections against people who likes to exploit with cheats
- Some internal code cleanup
- Now trade forcing can be done from console
- Multiple areas got additional updates relating to people dupe attempts
- Few additional checks relating to "stuck" trade state due to rare instances where player remains marked as trading while not actually being in a trade mode
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