• Added new placeholder as %tryme_toggle% which will indicate players toggle command state, variables text is taken from CMILib locale file for True and False states.
  • Fix for issue where providing single letter as an answer would have been counted as correct one for other game modes than hang mode.
  • Updating to have better support for placeholders when showing messages on correct answering or when performing commands.
  • Fix for issue relating to hologram creation. Now it should properly appear in /cmi hologram list where you can edit further.
  • Fix for entity kill check
  • Fix for missing translation in hmode
  • Added ability to require defined amounts from multiple types of materials or entities to win the game. Currently having something like this for brake action
    Code (Text):
    Materials:
    - 'ACACIA_SIGN-2'
    - 'ACACIA_WALL_SIGN-2'
    will require from player to brake 2 wall and 2 regular signs, so 4 in total, which is not ideal for this exact example as we would want to request braking of 2 acacia signs,...
  • Small change when we are checking for repeating questions to lower chance in getting same question again in a row
  • Fix for top command not working while proving 5 sub variables
  • Fix for top command suggesting amode which will not return any results
  • Added option to define question/task interval for each game mode separately
  • Added option to define question/task answer time for each game mode separately
  • Rearranged and combined...
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