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- Added new placeholder as %tryme_toggle% which will indicate players toggle command state, variables text is taken from CMILib locale file for True and False states.
- Fix for issue where providing single letter as an answer would have been counted as correct one for other game modes than hang mode.
- Updating to have better support for placeholders when showing messages on correct answering or when performing commands.
- Fix for issue relating to hologram creation. Now it should properly appear in /cmi hologram list where you can edit further.
- Fix for entity kill check
- Fix for missing translation in hmode
- Added ability to require defined amounts from multiple types of materials or entities to win the game. Currently having something like this for brake action
Code (Text):
Materials:
- 'ACACIA_SIGN-2'
- 'ACACIA_WALL_SIGN-2'
will require from player to brake 2 wall and 2 regular signs, so 4 in total, which is not ideal for this exact example as we would want to request braking of 2 acacia signs,...
- Small change when we are checking for repeating questions to lower chance in getting same question again in a row
- Fix for top command not working while proving 5 sub variables
- Fix for top command suggesting amode which will not return any results
- Added option to define question/task interval for each game mode separately
- Added option to define question/task answer time for each game mode separately
- Rearranged and combined...
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