UHCReloaded | Kits, Recipes, Mythic Enchants, Custom Generator & MORE

VIP Plugins UHCReloaded | Kits, Recipes, Mythic Enchants, Custom Generator & MORE v1.20.19

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GENERAL
  • Updated the backend systems.
  • Updated comments across the plugin.
  • Minor optimizations.
GENERAL
  • Added: Support for Player Heads and Custom Heads (1.20.04).
BUG FIXES
  • Fixed: Colors not being translated properly.
DEVELOPER'S NOTE
  • Please, delete the following files:
    • language.yml
    • titles.yml
  • Additionally, some team messages may be bugged. If you find a typo or placeholder that hasn't been replaced, please report it.
KITS
  • Optimized the kits system.
  • Added two command executors:
    • When a player selects a kit.
    • When a player receives a kit.
TEAMS
  • Optimized the teams system.
  • You can now translate the messages.
GENERAL
  • Support for Spigot 1.20.4.
  • Optimized the plugin.
HEX COLORS
  • Using hex color formatting in the plugin is easier than ever! Previously, you had to type the following: <SOLID:4287f5>, but with this update, you can simply use #4287f5.
BUG FIXES
  • Fixed: The "Items Forged" and "Items Enchanted" stats not working properly.
  • Fixed: The items' model not being applied in the recipe menu.
BUG FIXES
  • Fixed: The "Duplicate entry" error when the plugin is being enabled.
BUG FIXES
  • Fixed: Players could craft items they had no access to.
DEVELOPER'S NOTE
  • This update overhauls how the MySQL system works. During initial testing, everything seemed okay; however, there might be some bugs. For the new system to function correctly, each table must have its PLAYER_ID row set as the primary key; otherwise, the plugin's queries won't work. I've added a script to upgrade the already existing tables with a primary key, but I'm unsure how it will perform on your end. If it doesn't work, you have two options: either manually make PLAYER_ID the primary key or delete the tables, allowing the plugin to generate new and functioning tables (note that this will reset player data).
GENERAL
  • Added the "max-pool-size" setting to the MySQL settings (by default, it's set to 5).
BUG FIXES
  • Fixed: MySQL not closing connections, leading to the "too many connections" error.
  • Fixed: MySQL not syncing data properly, especially kit selections.
  • Fixed: MySQL not setting PLAYER_IDs as a primary key.
  • Fixed: MySQL performing too many queries, leading to lag spikes.
  • Fixed: MySQL syncing process taking too long.
  • Fixed: MySQL performing unsafe queries.
BUG FIXES
  • Fixed: The end game scoreboard not translating placeholders.
DEVELOPER'S NOTE
  • It is recommended to delete the following files: game.yml, game-board-solo.yml, game-board-teams.yml, and language.yml.
  • Some values and messages may be missing if you do not delete them.
DRAGON'S CURSE EVENT
  • Replaced the Poison Cloud event with Dragon's Curse.
  • Dragon breath particles will now spawn around players if the curse is active.
DEATH MESSAGES
  • Added death messages for every damage cause a player experienced before dying.
  • Fixed a bug where environmental death messages would not be displayed.
BUG FIXES
  • Fixed a bug where the border would not shrink if deathmatch was disabled.
  • Fixed a bug where deathmatch would always be set to "-1" even if you used /uhcr settimer.
  • Fixed a bug where the game would not start if there were enough players.
DEVELOPER'S NOTE
  • This update introduces numerous new features, necessitating the mandatory deletion of the game.yml file. If you notice any missing messages, you can also delete the language.yml file.
GENERAL
  • Quality-of-life improvements.
  • The scoreboard now displays the elapsed time in the game.
  • Shortened the animation when the Carnival Chaos scenario selects the next scenario.
  • Added a feature for commands when game...
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