Wizards ❱ Domination, CTF and TDM

Plugins Wizards ❱ Domination, CTF and TDM 6.8.6

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  • /wizards autojoin now requires the permission
    wizards.autojoin
Added unformatted placeholders for leaderboards, those will only return the value not the formatted placeholder from config, example:

  • %wizards_data_kills_player_1% - Returns the player name with most kill
  • %wizards_data_kills_1% - Returns the kill amount of the 1st player
Applies for all leaderboard placeholders:
  • %wizards_data_damage_player_POSITION%
  • %wizards_data_damage_POSITION%
  • %wizards_data_healing_player_POSITION%
  • %wizards_data_healing_POSITION%
  • %wizards_data_flags_captured_player_POSITION%
  • %wizards_data_flags_captured_POSITION%
  • %wizards_data_wins_player_POSITION%
  • %wizards_data_wins_POSITION%
  • %wizards_data_exp_player_POSITION%
  • %wizards_data_rank_POSITION%
  • %wizards_data_leaderboard_exp_POSITION%
  • In shop.yml, you can now change the lore for locked classes.
    • To do this, add new lines until a new section that you can create by using lore-locked, for example:
    • Code (Text):
      aquamancer:
      item: 'IRON_AXE : 1'
      name: '&6Aquamancer'
      lore:
      - '&7Shots a spell of water'
      - '&7healing and causing'
      - '&7damage.'
      lore-locked:
      - '&7Shots a spell of water'
      - '&7healing and causing'
      - '&7damage.'
      - '&7'
      - '%price%'
      slot: 11
    • The %price% placeholder can be changed at Messages.Class-Price (already possible before).
  • The team selector lore can now be multiple lines, it has changed its path to Messages.Teams.Selector.Lore-Lines.
This is a small update to attend a request:
  • You can now have Flags Captured Achievement Type.
    • Use 'flags_captured', example:
    • Code (Text):
      flags_captured:
      '15':
      enabled: true
      display-name: '&b&lConquer!'
      description: '&7Capture a flag 15 times!'
      commands:
      - wizards coins add %player% 50
  • 1.17+ servers can now disable numbers (the red score) from the Scoreboard, applies any Wizards Scoreboard.
    • Option at Options.Scoreboard-Hide-Numbers, true by default, disabled in non-supported versions.
    • Requires Paper, but any of its forks should work as well. Auto disabled when not supported.
  • Fixed DecentHolograms using wrong API version.
    • If you are getting errors after updating, update your DecentHolograms.
1755123336349.png

BossBars can now be enabled in settings.yml, at
Options.Use-BossBars (enabled by default, disabled in legacy versions)

This feature is only for 1.13+ servers, which has native BossBar support.
  • Objective BossBar:
    • When a player steps on a objective, a bossbar will be shown that can be changed at
      Messages.Objectives.Boss-Bar-Format
      • %team%placeholder returns the amount of players of the team that owns this objective at the moment.
        • This changes accoding to who the capture is ticking to. For example, if the objective is switching to RED, %team% will return the amount of red players on the objective.
      • %enemy% placeholder returns all players from other teams that are touching the objective, adding players from Teams B (and C & D if available).
      • %name% placeholder returns the objective name.
    • You can also change Messages.Objectives.No-Owner, this is a failsafe if a team is disbanded (all players of a team leaves and the point is ticking)
    • The BossBar is dynamic, so it updates the "health" according to the captured percentage of the objective.
  • Objectives now tick the player amount, so it can now be accessed via the API via Game -> Objective List -> GamePoint#isOnObjective. Check the wiki for more info.

CTF should also receive BossBars in a later update. A common request is the possibility to change the objective size, this is also coming in a later update. I'm basically spliting this update in two parts, this being Part 1.
  • Added a new event: PlayerManaRegenerationEvent
    • You can cancel the mana regeneration and or set/get the value from a specific player.
    • This event is only triggered when player has < 100 mana.
    • The max value is always 100, even if you set to more if will default to 100.
    • Check the WIKI for more info.
  • Added a new option Options.Game.Use-Glow:
    • As of now, the glow effect is applied to a player if he is buffed.
  • Added a few new messages at the Skills in language.yml.
  • Changed the structure of all game classes for better performance.
Added a new class: Bard
1753216417178.png

  • This is the first buffer class, Bard aims to buff damage and mana generation.
  • Full bard options:
    • Code (Text):
      #If enabled, the skill will do a certain amount of damage per second
      enable-damage: false

      #Range of the skill for teammates and enemies
      skill-range: 16

      #Skill damage multiplier
      #0.01 = 1%
      #0.1 = 10%
      #1 = 100%
      skill-damage-multiplier: 0.3

      #Determines how much extra mana the player gets per match tick, this does not stack with Powerups and other classes.
      extra-mana-recharge-amount: 3

      #How long should the skill last, in ticks; 20 ticks = 1s.
      skill-duration-in-ticks: 120

      #The skill buffs does not stack, but its damage per second (if enabled) does. You can limit so only one teammate can use the skill at time.
      only-one-skill-per-team: true

      #If false, players will not lose the buff if out of the skill-range.
      #Otherwise, the game will check for range every tick, which can impact server performance if the skill range value is big (>64).
      remove-buff-if-out-of-range: true
  • The default shop.yml has been updated, to see the new class delete your current shop.yml to generate a new one or add the following:
  • Code (Text):
    bard:
    enabled: true
    item: 'BEACON : 1'
    name: '&6Bard'
    lore:
    - '&7Creates a area of effect '
    - '&7that buffs mana regeneration'
    - '&7and skill damage.'
    slot: 33
    • I've reorganized the shop.yml, if you are using the default I'd recommend deleting to generate a new one.
This update has some pretty big internal changes, new systems and another changes for a upcoming big particle update, so please report any problems at discussion or via Private Message.
NBTEditor has been updated.
  • Added 1.21.7 support.
  • Updated NBT support for 1.21.6 and 1.21.7.
  • Fixed some PAPI placeholders missing colors.
  • Updated XSeries to 1.21.6.
  • Added 1.21.6 support.
    • As always, NBT support will come in a later update.
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