Wizards ❱ Domination, CTF and TDM

Plugins Wizards ❱ Domination, CTF and TDM 6.8.6

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This is a minor bugfix patch, if you haven't encountered the issues you can update it later.
  • Fixed a few issues with sign update.
  • Due the event priority in Wizard's login handling for Bungee, some login plugins were not working correctly, this has been fixed with a lower event priority to avoid any issues.
  • Added a few more help messages for arena setup.
  • Updated NBT support for 1.21.5.
  • Hotfixed some leaderboard issues of the last update
  • It's been a while! Added a new class: Blitzer
    • Shoots a bolt of energy that chains between enemies, zapping up to a certain amount of targets!
    • Config example:
    • Code (Text):
      #Blitzer values
      max-bounces-targets: 3

      #The first target max distance
      max-target-distance: 8

      #The skill will look for players in an area of this size
      max-bounce-area: 20

      #Formula: damage = baseDamage * (1 + (players - 1) * damage_multiplier
      #This is calculated according to the amount of players, not bounces - all players will take the max amount of damage from this multiplier.
      #Example, a 0.4 multiplier with 3 players and 3 of base damage will cause 5.4HP of damage.
      damage-multiplier: 0.4

      #You can also limit the max amount of damage (HP), this will ignore result from the damage multiplier. Useful if setting a big number in max-bounces-targets.
      max-damage: 10
Please make sure to add the new class to your shop.yml, this file does not update automatically!
Code (Text):
blitzer:
enabled: true
item: 'BLAZE_POWDER : 1'
name: '&6Blitzer'
lore:
- '&7Unleashes a bolt of energy'
- '&7that chains between enemies,'
- '&7zapping up to 3 targets!'
slot: 43
Note: The targetting system for the first player uses AABB calculations at the moment, a normal targetting method is coded but not usable for this class, feedback if appreaciated, if it's too hard to target a player a option to toggle the AABB targetting can be added.
  • Fixed a respawn error that could happen if spawn list is not set but the Random-Spawn option is enabled.
  • First spawn should now priority the global team spawn over the spawn list.
  • Respawn title timing adjusted to make it look better and not flickering
  • Added 1.21.5 support.
    • Note that NBT will not work just yet -- It's a third-party library that may take a days/weeks to update, it's a niche feature so it will be updated later.
    • NBT aside, report bugs at discussion.
  • Fixed a error thrown due data not being loaded when toggling flight.

It's also recommended to wait for Paper to update.
  • Added a new option: Options.Use-Random-Respawns
    • If set to true, the first spawn will be the global spawn (e.g from /wizards setLocation <arena> RED_SPAWN) and the respawns are going to be the team's spawn location list (from /wizards addSpawn <arena> <team>).
  • Added a optional setting for arena.yml: Map.Min-Y-Blacklist
    • Blocks in this list will ignore the Min-Y setting and explode anyway. This has to be added manually to the arena.yml, example:
    • Code (Text):
      Name: WZ1
      Map:
      Min-Y-Explosion: 40
      Min-Y-Blacklist:
      - BLACKSTONE
      - GRASS_BLOCK
      MinPlayers: 4
      MaxPlayers: 8
      Testing: false
      Spawn-Protection-Size: 16
      Objective-Protection-Size: 8 isSignSet: false
      Points-To-Win: 3000
      • In this example, even if Blackstone and Grass are below 40 they will explode.
    • Material list can be found here.
  • Changed some documentation for the API.
Before updating, note that this is a MASSIVE update on the backend, please test the plugin before updating, if anything is wrong downgrade and report the problem. This contains very important fixes, even if not using the 4 teams feature updating is recommended. Everything was tested to some extent.
  • Added support for up to 4 teams, the two more being Green and Yellow
    • CTF does not support more than 2 teams and mostly likely never will, this is only for the normal...
  • Added a new option Inventory-Layout-Editor.Auto-Clear-Data-When-Editing
    • If true, when using /wizards kit edit command it will auto clear the player inventory layout data from the database.
  • Other minor SQLite database adjustments
  • As requested, you can now disable items from lobby by setting their slot to -1.
    • This works for Shop, Team Selector and Leave items.
  • Added In-Game-Item-Enable-In-Lobby option to enable the class changer item in waiting lobby.
    • Slot will be the same as the game.
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