StatTrackers ⭕ EULA-Friendly Cosmetic ✅ StatTrak in Minecraft ✨ Intuitive GUI

VIP Plugins StatTrackers ⭕ EULA-Friendly Cosmetic ✅ StatTrak in Minecraft ✨ Intuitive GUI 6.35.1

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- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at all, improving performance and massively reducing memory use
- Trigger and TriggerData hashcodes are now lazy-evaluated instead of being evaluated on each call, improving performance (Thanks Casper!)
- Various improvements and fixes to several triggers, including fixing potential memory leaks (Thanks Casper!)
- Removed debug message
- Fixed alt_click
- More optimisations to move and change_chunk
- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects, triggers, conditions, etc caused by reload
- Fixed many more other bugs
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Added /libreforge trigger <dispatcher> <id> [value] for dispatching custom triggers from external plugins, read here for more: https://plugins.auxilor.io/effects/all-effects/trigger_custom
- Several bugfixes and stability improvements
- Added custom biomes integration with Terra (Thanks OfTeN!)
- Updated Kotlin, should fix errors for some people
- Fixed move trigger not working
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