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VIP Plugins TerraformGenerator Premium [1.18.2-1.21]
Version: 26.1.0
Heavy optimisations done, there should be a noticeable difference in speed.
- Large structural changes, mainly focused around TerraformGenerator.generateNoise and HeightMap
- Ripped out Guava's cache, as a much weaker guarantee can be used (all the writers write the same thing, so coherence is way less of a problem)
- Blurring is now cached in the BiomeSection level to avoid competing ChunkCache writes
- Introduced more Java Records in hopes that the JVM does more with them
- Fixed some issue where plants could replace trees (i think there was a regression with placement somewhere)
- Fixed issue where the plugin didn't work with paper 1.21.5 craftbukkit mappings (trigged on beehives)
- Cave stalactites were accidentally disabled a year or so ago, readded them
- Added a config option for tree separation in plains
- Supports 1.21.5
- Added fallen trees and leaf litters to plains and forest
- Added bushes, dry grass, firefly bushes, cactus flowers and wildflowers
- Minor optimisations and refactoring
- Blocked cave clusters and geodes near large caves and ancient cities
- Added guards for LimitedRegion populator data
- Fixed issue with the structure system that costed additional compute for no reason
- Ported Catacombs and Ancient City out of the legacy structure system
- Turning off decorators in config should now disable all chests and barrels
- Terraformgenerator small oak trees when planted via saplings can now spawn bee hives
- Jungle trees now spawn vines
- Fixed issue where multiple worlds loaded with TerraformGenerator may cause incorrect stronghold spawning locations
- Supports 1.21.2
- Frogs are now spawned during chunk generation
- Added a config option to control the amount of tallgrass in a savanna
- Fixed issue where updating the plugin didn't update config options
- An attempt was made to add witch respawning to huts, but it doesn't appear to be working.
- Fixed issue where config checks for strongholds were incorrect