TerraformGenerator Premium [1.18.2-1.21]

VIP Plugins TerraformGenerator Premium [1.18.2-1.21] 24.2.0

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Heavy optimisations done, there should be a noticeable difference in speed.
  • Large structural changes, mainly focused around TerraformGenerator.generateNoise and HeightMap
  • Ripped out Guava's cache, as a much weaker guarantee can be used (all the writers write the same thing, so coherence is way less of a problem)
  • Blurring is now cached in the BiomeSection level to avoid competing ChunkCache writes
  • Introduced more Java Records in hopes that the JVM does more with them
  • Fixed some issue where plants could replace trees (i think there was a regression with placement somewhere)
  • Fixed issue where the plugin didn't work with paper 1.21.5 craftbukkit mappings (trigged on beehives)
  • Cave stalactites were accidentally disabled a year or so ago, readded them
  • Added a config option for tree separation in plains
  • Supports 1.21.5
  • Added fallen trees and leaf litters to plains and forest
  • Added bushes, dry grass, firefly bushes, cactus flowers and wildflowers
  • Minor optimisations and refactoring
  • Blocked cave clusters and geodes near large caves and ancient cities
  • Added guards for LimitedRegion populator data
Fixed a crash bug introduced by the previous update
  • Fixed issue with the structure system that costed additional compute for no reason
  • Ported Catacombs and Ancient City out of the legacy structure system
  • Turning off decorators in config should now disable all chests and barrels
  • Terraformgenerator small oak trees when planted via saplings can now spawn bee hives
  • Added Pale Garden (1.21.4 only)
  • Added Meadow
  • Supports 1.21.4
  • Jungle trees now spawn vines
  • Fixed issue where multiple worlds loaded with TerraformGenerator may cause incorrect stronghold spawning locations
  • Supports 1.21.2
  • Frogs are now spawned during chunk generation
  • Added a config option to control the amount of tallgrass in a savanna
  • Fixed issue where updating the plugin didn't update config options
  • An attempt was made to add witch respawning to huts, but it doesn't appear to be working.
  • Fixed issue where config checks for strongholds were incorrect
  • Trial Chamber code introduced a bug where vanilla would try to generate ores alongside tfg, leading to larger ore volumes and malfunctioning ore config options
  • Separated big tree config code for spruce and jungle trees
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