Vacan Anti Cheat for Bedrock/Geyser | Advanced AntiCheat Detection | 1.7-1.21.4

Plugins Vacan Anti Cheat for Bedrock/Geyser | Advanced AntiCheat Detection | 1.7-1.21.4 4.0.3.7

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  1. Improved the ImpossibleInventory auto-totem detection.
  2. Improved the KillAura raytrace-of-blocks detection.
  3. Adjusted several handlers and identifiers which will result in less false positives.
  4. Optimized the way information is stored and analyzed for overall less performance usage.
  5. Introduced new context in the descriptions of the Manage Checks inventory menu.
  1. Used the Block utilities to create the Pattern utilities for significantly more performant block identification.
  2. Made the “Max Cancelled Violations” threshold dynamic per check.
  3. Threads will now refresh at different rates which will help save performance.
  4. Removed the “Important.violations_reset_seconds” settings.yml option, violations will now reset every minute.
  5. Problematic Detection prevention will no longer include hackers but suspected & legitimate players....
Adjusted the thread system to sleep when not needing to execute a task, updating is more than recommended.
Adjusted the obfuscation, updating is more than recommended.
Added support for Minecraft 1.20
I had a few users test this update, one saw a whopping 45% improvement in performance. Moving forward, update logs will mention only what’s important, I will focus more on words and explaining in simple ways the progress that has taken place.
  1. Optimized code that is responsible for calculating bouncing, vehicles, collisions, elytra & liquids.
  2. Rewrote a significant part of the Wave feature after receiving useful user feedback.
  3. Decreased the amount of schedulers the plugin...
  • Previously Spartan would take averages of all player violations, divide them by the days of data, and check who was ahead the average to consider them a hacker. This has several critical problems however, such as:
    1. Averages do not account for the plugin version, which has an impact on the stability over a timespan.
    2. Averages do not account for individual detections, which react differently per gameplay, etc.
    3. Averages do not account for individual days, which can have vastly...
The customer-support command will now included more needed information for the resolution of a user-reported problem.
  1. Completely rewritten the FastClicks check as the previous one was great but did not meat certain expectations.
  2. Completely rewritten the Cps Counter handler as an object and renamed it to Click Data.
  3. The identification of jump movement has been adjusted for bedrock players.
  4. The Explosion protection will now properly calculate the time it needs to function.
  5. Reworked the Trident handler to be more universal and cross compatible.
  6. Certain parts of the FastPlace &...
  1. Made the Player Info inventory menu look into the player’s online state in more situations.
  2. Adjusted the Minigame Maker compatibility after the project was transferred to another developer.
  3. The IrregularMovements step detection will now resort to greater limits in certain situations.
  4. Big entities will no longer be checked by the KillAura raytrace detection as it’s too risky stability-wise.
  5. Implemented more new KillAura detections and replaced their old ones.
  6. Made a...
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