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- Improved the ImpossibleInventory auto-totem detection.
- Improved the KillAura raytrace-of-blocks detection.
- Adjusted several handlers and identifiers which will result in less false positives.
- Optimized the way information is stored and analyzed for overall less performance usage.
- Introduced new context in the descriptions of the Manage Checks inventory menu.
- Used the Block utilities to create the Pattern utilities for significantly more performant block identification.
- Made the “Max Cancelled Violations” threshold dynamic per check.
- Threads will now refresh at different rates which will help save performance.
- Removed the “Important.violations_reset_seconds” settings.yml option, violations will now reset every minute.
- Problematic Detection prevention will no longer include hackers but suspected & legitimate players....
Adjusted the thread system to sleep when not needing to execute a task, updating is more than recommended.
I had a few users test this update, one saw a whopping 45% improvement in performance. Moving forward, update logs will mention only what’s important, I will focus more on words and explaining in simple ways the progress that has taken place.
- Optimized code that is responsible for calculating bouncing, vehicles, collisions, elytra & liquids.
- Rewrote a significant part of the Wave feature after receiving useful user feedback.
- Decreased the amount of schedulers the plugin...
- Previously Spartan would take averages of all player violations, divide them by the days of data, and check who was ahead the average to consider them a hacker. This has several critical problems however, such as:
1. Averages do not account for the plugin version, which has an impact on the stability over a timespan.
2. Averages do not account for individual detections, which react differently per gameplay, etc.
3. Averages do not account for individual days, which can have vastly...
The customer-support command will now included more needed information for the resolution of a user-reported problem.
- Completely rewritten the FastClicks check as the previous one was great but did not meat certain expectations.
- Completely rewritten the Cps Counter handler as an object and renamed it to Click Data.
- The identification of jump movement has been adjusted for bedrock players.
- The Explosion protection will now properly calculate the time it needs to function.
- Reworked the Trident handler to be more universal and cross compatible.
- Certain parts of the FastPlace &...
- Made the Player Info inventory menu look into the player’s online state in more situations.
- Adjusted the Minigame Maker compatibility after the project was transferred to another developer.
- The IrregularMovements step detection will now resort to greater limits in certain situations.
- Big entities will no longer be checked by the KillAura raytrace detection as it’s too risky stability-wise.
- Implemented more new KillAura detections and replaced their old ones.
- Made a...
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