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[#] Fixed a Speed check array console error
[#] Fixed a few rare XRay false punishments
[#] Potentially fixed the issue with high probabilities in webhooks
[#] Fixed teleport false positives related to the IrregularMovements jump detection
[#] Fixed a Speed check array console error
[#] Fixed a few rare XRay false punishments
[#] Potentially fixed the issue with high probabilities in webhooks
[#] Fixed teleport false positives related to the IrregularMovements jump detection
[#] Implemented a copy of the velocity event to avoid certain version errors
[#] Removed a lot of legacy code from the plugin and replaced it with better and newer code
[#] Rewrote part of the plugin's base to be more coherent and allow for more organized development
[#] Potentially fixed certain XRay false positives
[#] Fixed error with bukkit speed detection
[#] Fixed error with packets vehicle detection
[#] Introduced data samples to drop the statistics requirement to 1 player
Hey everyone! As a followup to our recent Spartan vs Vulcan anti-cheat comparison, we acknowledge the need to keep on improving Spartan to retain a superior anticheat. Here are some of the recent improvements we've made:
Added '/spartan verbose': Toggle verbose to see either important only or all notifications. This also means that you now get to distinguish notifications between detecting and learning, minimizing the amount of false positives you thought existed.
We keep verbose enabled on the test server because almost everyone there is hacking so its pointless to rely on statistics.
Rewrote FastClicks Check: We've observed complaints about the FastClicks check not supporting Butterfly, jitter, e.t.c, so we rewrote its detections from the start to improve upon this.
Statistics Improvements You can now enjoy Spartan's detections within the day (most likely). New statistics require only 3 recorded players per detection to work compared to previously needing 9. We've achieved this by modifying the prevention and punishment probabilities.
Countless of other fixes: errors, warnings, bugs, bypasses, false positives, e.t.c
] Fixed a few scaffold false positives
[#] Improved the identifications of NPC players
[#] Fixed a few detection null errors
[#] Prompted statistics to recalculated when max data has been updated
[#] Prevented certain statistics from running when not needed
[#] Pushed the requirements of statistics to their minimum
[#] Fixed punishments toggle not working via the menu
[#] Made probabilities of hardcoded detections to decay over time
[#] Changed certain detections from probabilistic to hardcoded
[#] Properly listed a few detections to their respective packets/bukkit category
[#] Removed the bukkit gravity detection
[#] Disabled certain detections of FastClicks when on packets
[#] Fixed console errors related to bubble columns
[#] Fixed minor issues related to asynchronous activity
[+] New AutoClicker (FastClicks) checks
[#] Major performance improvements
[#] Potentially fixed a ProtocolLib world change error
[#] Other minor code fixes
[#] Fixed GhostHand check false positives
[-] Removed the punishments webhook URL option as it was not used
[#] Rewrote the line of sight block method because bukkit's method caused crashes
[#] Fixed an iterator console error caused by copy-on-array-list implementation
[#] Fixed inventory utils rare console error related to missing material
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