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[#] Fixed water speed bypass
[#] Fixed potential lag issue related to thread usage
[#] Improved the stability of certain statistics
[#] Fixed false positives caused by incorrect usage of threads
[#] Decreased the amount of calls for certain statistical methods
[#] Fixed speed ground/fastclimb bypasses
[#] Fixed many speed/gravity falses
[#] Fixed falses with collision
[#] Fixed falses with vehicles
[#] Fixed falses with minecarts
[#] Fixed falses with ender pearls
[#] Fixed a vehicle related false with HitReach
[#] Fixed a vehicle related console error
[#] Accelerated the learning time of the statistics by introducing data assumptions
[#] Detections will still collect data regardless of them or the check being disabled.
[#] Improved the time statistics take to calculate certain time distances.
[#] Fixed certain FastClicks false positives related to items dropping.
[#] Fixed a nearby entities method bug where it could include the player himself.
[-] Removed the ItemDrops detection as it wasn't really helping anywhere.
[#] Fixed a few FastPlace false positives.
[+] New Velocity handling for Speed checks
[#] Fixed null exception error
[#] Fixed annoying flaw deep in the plugin (because of which there was a disabler)
[#] Made detections reset when a player rejoined the server.
[#] Fixed an Exploits dead-chat-usage false positive.
[#] Fixed desync NoSlow flaws
[#] Fixed 1.13< errors
[#] Fixed false positives when teleporting/spawn
[#] Fixed false positives with some interactions
[#] Fixed other minor things
[#] Improved how certain statistical outcomes are calculated.
[#] Improved when certain logs are stored that lead to additional statistical improvements.
[#] Added timezone support to log dates so that when time changes, statistics don't break.
[#] Removed Chunk snapshots and instead relied on checking if a chunk is loaded to get data needed.
[#] Optimized and at the same time improved the measurement of online and AFK time.
[#] Changed the structure of certain logs to make them easier and faster to decode and understand.
[#] Data collection remaining time is now available in all inventory menus of the plugin.
[#] Data collection of a check will now be true only if at least half of its detections have collected data.
[#] Fixed bugs with the Player Info menu where some data would not show.
[#] Potentially fixed a rare console error related to the player's latency.
[-] Removed time precision from log dates that led to extra space and potential reading flaws.
[-] As a result of this update, your statistics will start from scratch, but that is for the better good.
[#] Fixed rare async chunk Spartan data accessing console error.
[#] Added packet notification via the optional Awareness Notification feature.
[#] Corrected Velocity false positives caused by lag delay.
[#] Improved handling of Ghost blocks.
[#] Fixed some false positives related to the IrregularMovements Gravity detection.
[#] Fixed false teleportation with boat vehicles.
[#] Potentially fixed a Folia console error.
[#] Optimized the plugin's chunk collector for getting block data asynchronously.
[#] Fixed a few ProtocolLib related console errors.
[#] Combined the Speed check into the IrregularMovements check.
[#] Fixed the 0-0-0 coordinate bug causing teleportation and more issues.
[#] Decreased the amount of location calls in all of the plugin's code.
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